One broader question: right now, we’re using 2048x2048 Unreal units as the base dimensions (in X and Y) for all of the buildings in our strategy game (some are larger). We’re also creating all of our basic assets using that scale so that we never have to rescale any of those buildings in the Unreal editor.
The sense I get from the error message is that maybe that scale is too large somehow? Is that correct? Should we have picked a smaller value for our base tile size?
It’s not too late to switch to a smaller scale if there’s a good reason for us to do so.