Large 3D photogrammetry city model in UE

Here is a scene created from a large scale 3D city model of the French city of Pau generated from photogrammetry.

We did the capture under cloudy conditions.

I cannot wait for UE5 to be able to load the full dataset.

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We did all the work over a 5 weeks period ( on top of month of preparation). 2 people on our side (+ contracted drone pilot and helicopter) plus lot of paperwork. The final 3D model is much bigger than what you see in this UE video. Here is another video showing a bit more (not in Unreal Engine).

You’ll find some statistics on this article.
https://www.xyht.com/civiltransporta…oyal-city-pau/

It is a semi-automated process. We’ve spent a lot of time to remove distorted cars on the roads, and fixing distortions in the geometry. The 5 weeks was for the data capture only. It took a few months to process and clean-up.

This looks incredible! Excellent work! Nanite will open so many doors, I can’t wait :slight_smile:

Here is another test in Twinmotion. It looks great unfortunetly it is too heavy to interact in VR.

Very nice detail! How was the lighting generated in the Twinmotion video? Is it baked lighting?