Lanscape NavMesh Path Issues

So I am working on some AI and I’ve noticed the path drawn by using find path to location synchronously goes through some random cubes or meshes I place on the landscape while on a new empty level the path works perfectly fine drawing around every single cube as expected. Could there be a problem with landscape layers or anyone had this issue before in previous versions of UE?

Testing on a new landscape everything seems to work as expected again. I guess there is something wrong with the other landscape?