The Problem right now is that when i create a new material, set it up normally with three layers on the landscapelayerblend node and 3 diffuse texture samples, but when i then apply it to my world and put it as the landscapematerial no layers appear when i try to setup my brush and when i hit the plus on on the layers tab then it just gives me one layer with the material i put on the map, instead of these 3 textures i wanted.
Does anyone know what that is and what to do against it?