I have been having issues with about 20-60 second load times when using the landscape grass output in my landscape material and I can’t seem to find a solution (with the exception of this C++ solution but I am using a blueprint project https://answers.unrealengine.com/questions/313894/view.html ).
Basically when I start my game everything in the level loads then about 40 seconds later anything that’s hooked up in to the grass output in my landscape material loads. When I am in the editor this is the same behaviour except I am able to “force load” it by just selecting the landscape edit mode, everything pops in instantly when I do that.
I have been struggling to find a solution for weeks now and I am desperate to resolve this. I have spoken to other people in the industry and the conclusion has always been “it’s always been that way and I just used the procedural foliage volume instead”, which I don’t think is an ideal solution because there are lots of advantages to using the landscape material to drive the grass output.
Has anyone that have experienced this found a solution? Any advice would be greatly appreciated. If there is a console command or a blueprint function that I don’t know about I would LOVE to know.