Hi, i’m trying to use landscapig to create paths to follow.
My problem is the jagged transition, even thou this is the highest resolution for the landscape i could use.
The material is setup to make everything that isn’t slightly raised pitch black and i’m looking for a quick but still smooth transition from white to black.
Is this just a limitation of the landscaping tools or am i going about this the wrong way. I could model it in blender first but if possible i would like to avoid that step.
In your pic you are LERPing from 000 to 111, it;s the same as the default 0 and 1. 0 → 000 if you put a 3vec into the alpha. Same reasoning if you multiply a 3vec by a single number, you get a 3vec.
It doesn’t change anything and the compiler likely takes it out, but as an FYI.
Also, it’s my understanding that just-loading a power function can be more-expensive vs a straight-up multiply a value against itself. Until you start to get to the 10+ exponent in value, it’s more-expensive vs multiplying it out.
Your specular value is not a 3vec. It’s a 1vec/scalar.
A 0 into any node is the same as the default (metal).