I have a virtual environment that’s set in the waters off the coast of Houston, TX.
I’ve used CityEngine to get some textured buildings from satellite data.
Other than painting by hand, how can I get the elevation / 3d geometry for the landmasses?
The area is rather large (a couple square km), so I HAVE to have it broken up into tiles that can be loaded/unloaded by distance.
I have some 2d, top-down satellite map data I can use. I was originally using it as a stencil and making splines on the landscape to “extrude out” the land above the waterline. But spline landscapes don’t seem to go across landscape boundaries into the next tile, so lining them up would be nightmarish or impossible.
There has to be a saner way.
I need some course, 3d geometry of the land. Doesn’t have to be textured or perfect.
Industry software is fine; my organization loves licensing stuff.
What’s the best way to do this, in your opinion?