been looking abound at this and I have a few question on how people crate there “world” and tips would be good
looking at programs that are terrain generators they all they seem to do is crate the hightmap and the game and textures for UE4, while handy the majority of the work still seems to be in UE4 and your 3d program, that makes some of the programs quite expensive for something you really don’t use much. also these programs make nice looking landscapes they don’t rally look game friendly, buy that I mean you still need more detail in the land scape to make it look nice up closes and practical. witch means you still need to import it to Max or something like that to crate a really good game Map, so I guess could you import as a hole mesh and texture from your terrain generators to your 3d program to UE4 .
the sculpting tool seems fairly useless when crating a terrain or trying to edit it, it always seems to look like I’ve been at it with the sculpting tool. any Tips?
any tips on high maps would be nice, I can crate a high map in Photoshop using assets that I have had on my PC for 10 years from when I use to play simcity4 and have to make high maps to crate a landscape. but they never seem to work out they always import weird and ever smooth( they look lumpy) I use the 16bit format, but im probably doing it all wrong ant tips?