I am currently in the process of having a landscape designed for my game in 3ds max. I am new to this whole thing. What file format should I use to get it from 3ds max to UE4. The designer told me that raw 16 was not an option. I told him to proceed with FBX, hoping that I can change it if need be or even import it like that. I have a fairly large map being designed, what sort of poly count should I aim for for an open world survival game? I think I can change this fairly easily in Maya if need be. For right now, I told him to balance between poly count and quality. I will see where that gets me. So much stuff to learn!