LandscapeLayerCoords, components and level streaming

Hi,
I have a big landscape texture from World Machine so I’ve set Mapping Scale in LandscapeLayerCoords to 4096. It works good but if I move landscape component to another, component’s UV seems to be like new landscape but I want to my landscape looks the same before and after moving component.

Is it possible?

Wishes,

Hi

Did you rebuild the persistent level after you moved the landscape components?

Okay. Could you post some photos showing the differences in the landscape after you move the component? Once you do I will see what I can find.

Yes. I’ve rebuild persistent level.

I moved only 4 components on the bottom corner. Look at screen.

I’ve only been able to reproduce what you are seeing before I build lighting. Once I do, landscape blends seamlessly. Could you post a screenshot of your landscape material graph and a description of how you have your lighting setup?

Hi ,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Thanks, TJ

Hi,
I know how to resolve this problem (only partially). When I load only one level and edit landscape it went broken. Next when I load all levels, it is still broken but when I click “Landscape mode” in menu material on landscape adjust properly…