Hi,
I have a big landscape texture from World Machine so I’ve set Mapping Scale in LandscapeLayerCoords to 4096. It works good but if I move landscape component to another, component’s UV seems to be like new landscape but I want to my landscape looks the same before and after moving component.
I’ve only been able to reproduce what you are seeing before I build lighting. Once I do, landscape blends seamlessly. Could you post a screenshot of your landscape material graph and a description of how you have your lighting setup?
We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.
Hi,
I know how to resolve this problem (only partially). When I load only one level and edit landscape it went broken. Next when I load all levels, it is still broken but when I click “Landscape mode” in menu material on landscape adjust properly…