Landscapelayerblend not workng in Unreal5?

I got two materials from quixel bridge, grass and gravel on soil , I took the 4 textures, the 2 normal maps and the 2 albedos, I then created a new material and used two landscape layer b lend, but I get weird artefacts and no image, what I am doing wrong? Or it simply don’t work?

Any ideas?

I have the same issue, the mat stays pitch black and I tried updating my Nvidia drivers, I tried changing the format of the imported textures and nothing works. I think its broken. I’ve tried the same simple setup in the unreal 4 version and it worked instantly… so I am pretty sure its the unreal version that is broken. But how to contact Epic on that matter…

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I found the solution , you need to go to lanscape mode select each terrain u added and on the side press the button to save the shader … it will update after the terrain …

Ok wow could you just put some screenshots cause I am not sure I understand.

I went to terrain mode then to select in the pannel MANAGE I go click on SELECT
Then I select patch in the viewport and then what?
I dont see any reload shader button?

hopefuly it can work…

Thanks for you help

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Thanks very much!