I’m using a worldaligned blend for an auto terrain and I want to setup a paintable sand layer, however I’m scratching my head as to how to tell the grass output to not paint anywhere except on it’s layer. Any idea how to accomplish this?
I’m using a worldaligned blend for an auto terrain and I want to setup a paintable sand layer, however I’m scratching my head as to how to tell the grass output to not paint anywhere except on it’s layer. Any idea how to accomplish this?