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LandscapeGrassOutput and GrassType features and bugfixes

Hello! My name is Dmirty Smirnov, I’m developer of Landscape Auto Material http://www.veagames.com/#!landscape-auto-material/v642z

It would be great to add next features to the engine and fix some bugs related to Landscape.

  • Add parameters of random min\max scales and bNormalAlign for meshes in GrassType options (like we are using in Foliage painting mode).
    
  • Add master scale (for all autogenerated meshes) input node for LandscapeGrassOutput.
    
  • It would be great to have an opportunity to switch grass output references in material instaces
    
  • Need to fix the Bug: Parameters that linked to LandscapeGrassOutput in master material instance do not updates automaticaly in viewport. After parameters change you are have to modify any of your using GrassType object to update the scene
    
  • Need to fix the Bug: Parameters that linked only to LandscapeGrassOutput are invisible on material instance
    
  • Collision gerneration tool for Landscape Grass Output meshes with collisions. No need to do it dynamicaly, for example it could be baked in the map.
    

I’ve pushed the requests in ue4 nswerhub, but still have no answer.
https://answers.unrealengine.com/questions/345567/feature-request-landscape-grass-output-parameters.html

Thank You!