Bit of a noob question as I’m trying to figure this out. I want to create a landscaped garden. I’ve started in 3ds Max to design the assets (for example the patio slabs). What I’m anticipating as a problem in the future is how do I cut these patio slabs around a curve, as you would on a real live project, and how do I apply an effect of the couple of millimetres of grouting in-between the slabs?
Do I block out the garden using assets in Unreal, then to use edit functions in Unreal to subtract a curve using some sort of boolean operation, or would that all be done in 3ds Max, and I would use Unreal purely to populate the garden with these pre-edited assets?
I am going through the tutorials, I just know this is something which will trip me up in the near future.