LandscapeCombinator - Landscape Combinator

Landscape Combinator is an Unreal Engine 5.6 plugin that lets you create landscapes from real-world data in a few simple steps:

  • Create landscapes from real-world heightmaps (with a basic landscape material to visualize them),

  • Create landscape splines from OSM data.

  • Automatically generate buildings using splines representing buildings outlines in OSM,

  • Add procedural foliage (such as forests) based on OSM data (or other vector files supported by GDAL).

When creating a landscape for a real-world location, the plugin will adjust its position and scale correctly in a planar world. You can thus create several real-world landscapes of various quality and have them placed and scaled correctly with respect to one another.

Notes:

  • The plugin (and source code) is available for free on GitHub for non-commercial projects, or if you want to try it before buying it.

  • The trees (temperate Vegetation: Spruce Forest), high quality textures, and foliage (Megascans) displayed on the captures are not included in the Plugin. They are available for free in the Unreal Engine Marketplace.

Supported Platforms: Windows, Linux

Documentation: https://landscapecombinator.github.io/LandscapeCombinator/

Tutorials: https://youtu.be/g2Be5DAFYpw and https://www.youtube.com/watch?v=RM97Jzj5MB0 (newer) and https://www.youtube.com/watch?v=doSbw8PQ1YI (older)

GitHub: https://github.com/LandscapeCombinator/LandscapeCombinator

Discord: https://discord.gg/4dqbEXkUSv

It is helpful for me ,thank you

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Hi! Do this works in a packaged game? i.e., in a runtime game. I know that landscape cannot be edited in runtime, I am hoping that you solved the problem :slight_smile:

Hello! You can use the plugin in editor to create a landscape, and then the landscape will work normally at runtime.

If you want to create a landscape at runtime then this is more difficult, and not possible with the plugin. But there’s an option to create a (dynamic) mesh for the landscape instead of a “real” landscape (which will have the same shape), so this could work for you.

Feel free to try the project from GitHub, and join the Discord :slight_smile:

I’ve just bought this plugin on Fab hope it it would work with UE 5.7 as mentioned (in comparison, on Git you`re telling it’s 5.6). So could you please tell me which one is correct? Hope I didn’t pay for sth. that’s not working :smiley:

Hello! Yes it works in 5.7, the GitHub README is not up-to-date, if you bought it from Fab please delete all other versions and try reinstalling from Fab.

Sorry for the late answer I missed your message, I’m available on Discord for more direct help.

And I’ll try to update the plugin to UE 5.8 as soon as the preview is out.

Hello! Any chance of getting the 5.8 update before the end of the summer? I’m gonna work on landscapes in September so I hoped i could make plans for then already. Thanks in advance.
Cheers!