I was wondering if anybody knows if you can use raw8 bit (greyscale) layers yet? For some reason
I can’t browse to it (UNREAL4) ??
In UDK you could go to Path and load your 8bit raw. (MASK) to paint out your landscape. I don’t mean the heightmapR16
Also as I’m rebuilding my landscape material for UE4 there’s isn’t a constant clamp anymore. How do you go about this?
And is there a way to change the Material Node…its alligned (left) inputs. Its the other side arround building your nodes. Not like UDK