Hi everyone,
I have a question, In unreal engine I created a landscape. Upon creating the landscape 4km x 4km, 63 x 63 quad 2x2 section, I noticed some of the cells having some weird highlight/glow over it that expanded just over the border of the cell and then faded out a bit; Because of this I decided to remake the level twice. The issue seemed to fat
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However now a little while later I seems like some of my cells have random shades, this is both in editor and runtime,
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The distrubtion of the cells is random
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The shades the cells take seems random
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This happens both with or without materials on the landscape, however when given materials to the landscape, they can either switch material or become a different shade
Below an example of in editor, a landscape with no material, and then during runtime you can see what the cells taking on different shades and even colors.
If you know what this could be please leave a suggestion, if you need more context let me know!