It is beyond me to why we are required to pay for something like this when it should be included in the UE4 Editor, as you can Displace practically every other type of object/actor. I don’t understand why the Developers at UE4 haven’t included this as you can Displace almost everything BUT Landscape in the editor. I don’t know how much work was needed to make this “addon”, but honestly when you restrict the displacement to everything BUT Landscapes, you are hindering the ability of developers and prevent great visual works from being made.
I think (personally) that either this should be added in/fixed in UE4 or the maker of this “addon” should drop the price to something like $5 as that seems like a more appropriate price compared to what it is now (that being $15). I would understand it you made a bunch of materials from scratch and charged $15, but when (from what is looks like) you use everything that is already in-engine that should not be costing the steep about that is being asked. In fact, since everything is already in-engine how is this allowed? What I mean is, how is the person who made this allowed to make money off of something that is being done in the editor? That seems a bit odd to me as he isn’t really “Making” anything from scratch, and instead (again from what I can tell) just adding in nodes and changing some values.
Now I could be wrong on this, but there isn’t a lot of screenshots of what is going on in the background. So I am just going on what I can visually see for myself.