[Landscape] What´s the different of the Sampler Sources?

Hey Guys,
first I wanted to ask, why I can only use 5 Layers per component on Landscape, but on google I found the answer for it with the “Sampler Source”…

Now I really want to know, how many Layers can I use with the different Sampler Sources per component and what are the differences?

With “From texture asset” I can only use 5 Layers per component, with “Shared: Wrap”, all my 12 Layers work fine, but how many can I use with it and what´s with “Shared: Clamp”?

Is there any different quality of the Layers with other Sampler Sources?

I hope anyone can help me^^

Thanks
Killerzwerg

Using shared samplers lets you use 128 textures per component, if I am not mistaken.
Clamp means that the texture won’t tile outside of 0-1 range for UVs. You don’t need it for landscape.
Sampler type has no effect on quality.
Shared samplers are not available on all platforms though.

Thanks,
I think, 128 textures are more than enough for me, hehe^^

It´s not available on all platforms in the devkit or in the finished game?
If in the finished game, any one of the bigger 3 platforms? (win, playstation, xbox)