Landscape visual bug glitches out - UE4.26

Hello, Ive had these landscapes around for over 2 years, and before I did a test package, I accidentally tapped into Landscape mode which caused all of the landscape chunks to glitch like crazy. This affects Play in Viewport, Play as Game, Play as Standalone, and even the packaged Project. The glitch stops after I go back to landscape mode and back but only in the editor as when I package it shows the glitch.

I tried to adjust the light resolution, I tried to delete Intermediate and Saved and let it rebuild. I checked the material used (as I had a similar issue at the start of the project) and anything that adjusts the World Position node is empty. I even tried to make a copy to upgrade to 4.27 and it does the same thing. I even made sure my PC and GPU drivers are updated.

Using Unreal Engine 4.26 on a Windows 10 operating system with Nvidia GTX 1650 as my GPU.

If anyone have any suggestions, that would be appreciated.

SOLVED - Edited the ZBounds on both landscapes and it fixed it!

Was going to suggest that, but the behaviour you have here is wierd.
This shouldnt ever be culling out when you are looking onto it from above.

What element/visual blocking collision is getting in the way of your camera?
Something must be, and by the look of it, its on a wrong channel.