I’m using UE5.1 and also using Blueprint Brushes to shape my landscape. When I try the Visibility tool, it doesn’t seem to work. I want to create a hole in the landscape to later add a cave.
The brush becomes red and in the ‘Target Layers’ tab, there is a note saying “There are some areas where visibility painting is disabled because Component/Proxy don’t have a ‘Landscape Visibility Mask’ node in their material”.
I’m new to Unreal (and gamedevelopment). What does that note mean?
I know I’m a little late but I might end up helping someone else!
If you head over to your landscape’s Details panel you’ll see there is a “Landscape Hole Material” that will probably be empty by default.
This error you’re getting means you have not yet assigned a material with the node Landscape Visibility Mask to the “Landscape Hole Material”, which would probably look like this:
Nono, you are not too late. There is so much to do when you’re developing a game on your own. When I see a problem arising which I can’t immediatly find an answer to, I already put the question out there, knowing it can take some time before I can get an answer. As a newbie to game-development, I bump into many ‘problems’ where it is even a challenge how to search and find the answer (as lot of the terminology is still new to me).
So yes, thanks for this answer, as it is still useful to me!