Hi all. New to Unreal. I am using Unreal 5.3 using a downloaded Fab asset, the Medieval Village Megascans. When I am in their created level I can sculpt and paint with no issue. When I create my own level in their project, I can paint just fine but when I sculpt, the elevated terrain turns black. I am using RVT and enabling nanite. I am using their MI_Landscape and enabling each layer. What step am I missing
"I’m not sure how they crafted their material or how you built your scene, but it’s probably the RVT that’s causing the issue.
Maybe your RVT Volume isn’t large enough, or there’s something off in the setup. I can’t give you clear guidelines, but try double-checking everything related to your RVT setup.
This can also be because you have exceeded the limit on the number of samplers in the material.
Been an while but IIRC it’s 16?
Set your samplers to “shared:wrap” so they can reuse address-space:
EDIT: refs
I did solve it. I needed to sculpt and create hills and valleys in my landscape before adding RVT. Not sure what did, maybe increased the RVT volume in the z direction but it worked. So strange. Is there a way to adjsut the RVT volume in a setting without having to sculpt prior to creating the RVT volumes?