Landscape too deep for PlayerStart (walk as Player)?

Hey, i recently got into Unreal Engine 5 and made a simple Landscape with some simple static nanite meshes. I made some deep caves and as i tried to walk in it (in Preview) the Character just despawn at a certain depth.

The Outputlog dont say anything about it. Does anyone know how to fix this without recreating the Landscape ?

Thank you!

That’s probably because of the KillZ in your world settings, when you go under a certain Z value the player is automatically killed (You can raise your level o change the KillZ value to something lower):

Ohh, Thank you very much. I didnt mention that this was pre-configured
:slight_smile: