I just started laying out my base landscape for my prototype game and came across a weird problem with painting landscape textures onto the landscape.
During the day i cant see the UV seams unless there is a mesh that casts a shadow over the edge of a UV tile but at night with a lot of shadows from the moon they are everywhere.
I vaguely remember having this problem in UDK ages ago and never found a fix for it.
Ive tried a few fixes like adding all my textures to each UV tile and letting it compile and even played with my material but nothing seems to work and to be honest, it looks horrible and this far into my project, I am a bit worried.
Anyone know how to fix this or even why it happens in the first place?