I wanna discuss something about Landscape material tiling based on camera distance as the most common method to achieve that was to create 2x textures samples of the same texture map to give a unique tiling for each texture map and lerp between them based on camera distance something like this Screenshot by Lightshot from https://www.youtube.com/watch?v=IcxxfA50m7g
so i thought it would be easier if we managed all that camera distance lerping on the uvs themselves
and that’s what i came up with Screenshot by Lightshot
and of-course using the IF node only gives me 2 solid values without blending between them so i get sharp edges between the far and close tiling sizes like shown in here Screenshot by Lightshot
which makes using 2x textures samples like shown in the video is more appealing, but i believe if I found out away to make the blending similar to the x2 textures samples method.
using the uvs lerping method would be much less painful for the artists and the performance if looked good.