Hi, I have a scene I have been working on a pc using landscape for my terrain instead of a static mesh. Everything seems to work fine there. When I transfer it to my mac I get tiles that won’t build. I can transfer to other PC’s with no problem. This happens on my Macbook Pro and Mac Desktop. (where I have my launch to Ipad setup (can’t get it to go on a pc yet…))
I’ve tried re-creating the scene just on the mac and the tiles start breaking after I paint for a while.
I do have a few paint layers set up. I’ve seen in other posts mention of a limitation on paint leyers per tile. (6?) It’s just odd that I can get many layers working on one and not another. Is there a different limitation on OSX vs windows?
It would be difficult to try and do a golf course without several layers…
My textures are all set as shared wrap.
Using 3 custom uv channels for different scaled textures.
I’ve tried setting different textures as Alpha blend instead of weight blend.
I’m on 4.7.6.
Any help would be appreciated.