Landscape Tile has slightly different color to the rest and i dont know how and when it happend.

image

This difference only affects 2 tiles and i dont know why it happens. It is a slight difference and really annoying to see from above.

There was a similar question with the same problem but that was 2019 and he did not get an answer here so i will try my luck again here.

thank you

Did you spill something on it?

No idea. Are you using just-a-landscape? RVTs on a heightmesh?

You can select individual landscape tiles and edit them, giving them distinct materials. Did you (just guessing) perhaps edit those two tiles somehow?

What if you rebuild landscape materials (shift-2, paint tab, right-click a layer and rebuild?)?

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Baked impostors do this commonly when the material used for them is created by the engine - the specularity and roughness values are just set to .5 which often doesn’t match the landscape when combined with the screenshot the impostor system takes.

To fix it you have to manually take a roughness and specularity image and use those instead of a value of .5
Gruesom process when dealing with hundreds of tiles…

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So if found out it is indeed a landscape material problem. The material i am using is quite a complicated selfbuild mess so when i painted a certain layer on it it changed the specular for ALL layers somehow and this only happens inside the tile it is painted in which is quite the funny effect.

It has its uses if set globally… you can manipulate weather effects by making everything more or less shiny for instance.

Glad you figured it out anyway.

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