i made a Terrain in Houdini and transfered it to UE4 with the Houdini Engine.
Then i textured it using the Layers i made in Houdini.
I use Megascan Materials. The single Materials are stored in a material function and then those functions are blended together in the landscape material.
The Blending works but the textures look pretty unsharp compared to the preview in Quixel Bridge.
Also the default tiling is pretty tiny. May i need to change the uv in Houdini or is there a hidden setting to make the texture higher resolution
This is a Screenshot with theTextures in 2K
And this one 8K
It does look Sharper but not like a 8K Texture.