We are using Virtual texturing in the project, tried a bunch of settings but issue still happens in shipping build. Landscape textures don’t load in time, most of the time, we see patchy and blurred landscape textures. We have to wait a 2 or 3 seconds for the texture to load.
What can we do to fix this? Let me know if you need more information.
Might be a residency issue, try: r.VT.Residency.Show It might be that the object/tile pools for the VT are thrashing (excessive overhead owing to lack of resources)
Also your streaming pool: r.streaming.poolsize, it might just be too-small.
Thanks for the tip. This is only happening after teleporting the player after unloading a data layer.
The VRam usage is close to 40% of the fixed pool when we checked the stats.