I am using Virtual Textures. When I try to render in Movie Render Queue, I am getting this message :
Resizing Virtual Texture, and then the whole landscape gets blurry.
How do I stop it?
I have found that flying through the whole map (which resizes the RVT) and then rendering solves this problem about 90% of the time. I also saw that if one frame is loaded then the subsequent frames are also ok.
Sorry I did not mention the version. It was on Unreal 5.4.2 .
Regarding Poolsize warnings, I did not get any. Just the Resizing Virtual Texture popups just before rendering.
But I learned about the poolsize from other threads and included an increased poolsize cvar in the movie render queue settings.
Also I tried with the fixed pool. That too did not solve the problem. Only fix right now is roaming around the section where I am rendering. At this point it’s almost superstitious lol
No I don’t think so. I am using RVT for a landscape material, and the textures in it are not virtual textures.
I just tried to enable Virtual Texture Streaming for all the landscape textures, and it became very blurry. I also got very frequent Resizing Virtual Textures popup while trying so!