Landscape Tessellation Issue

I mentioned Frostbite just to show that is very possible to have performant tessellation on landscapes, in an effort to give examples to Epic in order to improve their current implementation which still works great on small meshes and non landscape actors. I love UE4 and it is only right to try and offer feedback on how it can be improved, and clearly many people in this thread also agree with this. I’m not complaining in any way, I simply don’t use tessellation on landscapes, however I did want to give this feedback, as it would be a really awesome improvement to their current implementation!