There is a huge overhead when using Tessellation on landscape. Just enabling it takes a big performance hit. I remember hearing from epic that there are a lot of improvements to it that could be done but I haven’t heard about any plans for fixing it.
Is this something you could consider working on? While it’s not a feature that will be used by every game i feel like it’s something that would be very useful to showcase how great you can actually make things look with unreal.
Currently the performance hit is too great that it’s not worth using, even when having resolution lower with distance.
We’ve discussed it in this thread but would like to hear what Epic think about it. Landscape Tessellation Issue - Rendering - Unreal Engine Forums
Would be grateful for answers