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Landscape tesselation with strangely deforming

Take a look at the video :stuck_out_tongue_winking_eye:

https://youtube.com/watch?v=uGqzTcwOWtA

Is it a Issue with the Landscape LOD system?

Greeting
Maddin

Sorry guys, i forgot to set the video to public :-/

You should arrange your distance based tessellation fade in a such way, that first you fade displacement value to zero and only then start reducing tessellation factor.