Hello,
I am trying to produce a material for my landscape which does the following:
detects slope/height information and blends three material functions to this height.
Allows me to further edit this material information on the terrain with the painting tool as landscape layers.
So far I have produced a landscape material which contains three material functions, these work and allow me to paint and blend wherever i need to; however Id rather not have to paint every cliff edge manually and try to blend grass, i’d rather have a starting solution of these materials blended by slope/height and allow me to further edit/paint after.
I’ve been following this tutorial:Landscape Material Tutorial Part 1 (Unreal Engine 4) - YouTube
My Current Landscape Material.
My Current Material functioning working within the landscape material.
Please help; if i can get this working properly i’m more then happy to buy someone a beer