when importing an image to work as a mask for landscape texture layers, if i use a smaller resolution map than the terrain size, unreal does not present me with an option to stretch the texture to fit.
I.e. the terrain is 4033, but i don’t need to necessarily use 4033 masks to tell grass textures where to go. But when importing a 1k mask texture, unreal does not make it stretch to fit the 4033 terrain.
Anything can be done about that?
First image: importing a file to work as a mask
Unreals warning, but offers no alternate options:
Third image: after imported a 1k image, it occupies 1km of the terrain and pads the edges.