It seems that adding the “Physical Material Output” solves the sound problem , as it seems it works like the Layer Blend Node, but for Physical Materials (you need to create a sample node that matches the name from project settings material name and wire it to the corespondent point on the Output node ) . Hope it helps. And a side note, after you set the node restart the editor , so the changes can take effect.
Hello,
We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
Thanks,
Hey Likeanu,
I’m guessing you’ve also been following Greg Wondra’s course on Landscape creation? (the node setup looks similar)
I’ve tried your fix but unfortunately it hasn’t solved anything. Which version of UE are you using? I’m using the newest public version.