Landscape streaming proxy errors when changing from one level to another ingame

Hi, i have created a level which has a landscape with streaming proxys, and when i try to change to it from lets say a main menu level using a widget, it shows errors like this one for many proxys:

Landscape proxy LandscapeStreamingProxy_7HHQVlJQZQSPG8DV8BAIGXSJOT_255_16_2_0 of /Memory/UEDPIE_0_Ashinoko_Leve11nstance_1_MainGrid L8_XO_YO points to a LandscapeActor that is not currently loaded. This Will lose the property upon save. Please make sure to load the level containing the parent landscape actor prior to /Memory/UEDPIE_0_Ashinoko_Leve11nstance_1_MainGrid_L8_X0_Y0 so that data deprecation can be performed adequately. It is advised to reassign the “Landscape Actor” property of LandscapeStreamingProxies and resave these actors.

Reading this error, i dont know how to reassign the landscape actor said there.

When i test the level executing directly from it, works fine

Also, visually it loads correctly, the car spawns and all, but after some seconds, the car dissapears and the camera goes to 0.0.0 i think.

This is what i use to load it:

I also get a nanite warning if it has something to do with the error

As its a project for school, i dont mind the errors that much but it needs to be playable :sweat_smile:

I can provide more info if needed,
Thx in advance :slight_smile:

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