Hi everyone.
As the title says, my project can’t cook/package because of the landscape splines since Unreal says I’m trying to package the SplineEditorMesh.
I used the splines both to deform the landscape for a riverbed and to make roads. I deleted the control points of the river bed with no problem, and the landscape deformation stayed, but the roads are not deletable because I applied meshes to them, and if I try to delete them at first the editor won’t let me, I have to select them individually, then it would also delete the mesh.
I thought about converting the LandscapeSplineActor to a StaticMesh, but some roads are really long, and the idea of having a static mesh that is this big does not seem ideal to me. Does anyone have a solution to this?
I was also thinking about breaking the roads into smaller parts by deleting specific control points, but that would mean filling them back one by one by hand. I can do it, but it is a pain to do it. Please help.