I’m using the spline tool from the landscape system to create path in a forest, but I would like to add a specific foliage that’s surrounding the path, that’s not elsewhere in the forest (imagine small rocks or a specific grass), and I can’t find a way to tell the system that I want to spread meshes around the splines. So far here’s what I was thinking to make this to happen:
Creating two other splines along the main ones, and find a way to scatter meshes. It’s fine but it will force to control 3 splines each time I want to change the path (for gameplay purposes)
Replacing the spline tool inside the landscape with a custom one (blueprint), made with a spline component and the new landmass system (custom brush that will edit the landscape). I will have to redo a lot of stuff that the landscape is making for me, like width per point, raise/lower the surface etc…
Placing my specific foliage by hand. Not ideal considering that these paths will change quite a lot during the development.
I’m also using the procedural foliage volume to scatter foliage but I didn’t see any way to tell some specific rules around the splines.
Any thoughts? Thank you!