I am new to Unreal, but I can’t seem to figure out what is happening or what I did to get here. When I place a spline on my landscape it apears to work, but when I reserve a layer for splines it adjusts the landscape to the spline in an odd way. The landscape will grow or extend above the spline at what appears to be a fixed vertical offset. I have tried creating a new project with a new level and same result. I also tried uninstalling and reinstalling the UE engine with no changes. This appears to happen without any mesh applied.

