Hello,
I need to be able to throw a rock/projectile and have it ignore a spline mesh that is like a wall.
Am I able to set the rock to ignore spline mesh collisions in general?
Thank you very much for your time and consideration.
Hello,
I need to be able to throw a rock/projectile and have it ignore a spline mesh that is like a wall.
Am I able to set the rock to ignore spline mesh collisions in general?
Thank you very much for your time and consideration.
you can not disable the collision of spline mesh itself. But instead what you can do is disabling collision of your rock.
the way way you can do this is by creating actor class of your rock and then creating a collision volume around your wall, giving a tag to it and then in your rock actor class do the follwing
That is a possible solution but I’m afraid it would be quite a mess to setup for my needs.
I’m using the spline tool to create walls to block the player from walking up, into, or out of bounds.
problem with my approach here is that rocks thrown get blocked by invisible walls in the world. Should I be using Blueprint spline system instead? Is there no way to detect and ignore landscape splines or tag them?