I’m trying to import a ue3 landscape into ue4 however its going horribly wrong!
the specs I get from the ue3 landscape tool at export are:
Section Size (Quads): 127
Sections per component: 4
Component size (quads): 254
Landscape Components: 4
Collision Components: 4
Total Size (Quads): 509x509
When I bring it into Ue4, I use the fit to data options on import, however it renders a squeezed landscape.
I’ve tried importing it into world machine but I cant figure out what value I need for “Location” in the “Render Extents” tab and under “Terrain Altitudes” in “General Setup” in project settings should be?
I’ve used 509 (location) and +256, -256 (terrain alt) but the file wont then import into ue4?
Any ideas guys?
btw have used the following tut for world machine and its quite difficult to follow: