Hi, I am Amit, and am just a learner.
I am facing an issue, and if someone is able to help me out, then thanks a lot for your support.
Anyway coming to the issue, I have created a landscape material that uses the layer blend node to blend between multiple Material Attributes using weight blending. It works fine with a normal setup, but I am trying to lerp between two Material Attributes based on an Alpha, so let’s say I have Soil/Wet Soil. So the lerping should result in wet soil when alpha is one and dry soil when alpha is 0. I have created a material function that does the lerping nicely, but the layer blend node then gets confused and renders blank checker textures where ever I paint with some other layer rather than the base layer.
If someone wants details about the created shader and material functions, I can post them in the thread, please let me know.