Landscape settings

I have a couple of questions about landscapes.

1 - When I create a landscape the area below (behind) is visible. How can I make it so that “it is not visible, that is, the ground is rendered”?


That it had the back face that seems not to be rendered. I know of a very “rough” way to fix this, but I prefer a render.

2 - How can I set a distance for a landscape to be rendered?
I’ve tried with distance volumes, but it doesn’t work with landscapes. Yes world partition does something similar (although it loads the whole map the same way). I do not and will not use WP.

I recently returned to UE5 and there are things that I don’t remember how they were done.

Hi Drakgoku,

You can simply set the material to “Two Sided”:

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Very good. Thank you for solving the 1 point. Thank you.
I’ll wait for point 2.

You don’t want to hear me say “use WP for that in 5.0 and above” :slight_smile:

Maybe a thick fog instead?

The problem with WP is that I can’t work with streaming levels. Otherwise, if you could import it then you would have no problem working with WP. But is not the case.

A fog does not solve that it loads each box/square of the terrain :frowning:

Maybe convert the landscape to meshes and hide/show on demand (and their actors on top) based on their distance?

If I do that, for example many meshes it is very limited when it comes to landscape functions. I will keep thinking.

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