That it had the back face that seems not to be rendered. I know of a very “rough” way to fix this, but I prefer a render.
2 - How can I set a distance for a landscape to be rendered?
I’ve tried with distance volumes, but it doesn’t work with landscapes. Yes world partition does something similar (although it loads the whole map the same way). I do not and will not use WP.
I recently returned to UE5 and there are things that I don’t remember how they were done.
The problem with WP is that I can’t work with streaming levels. Otherwise, if you could import it then you would have no problem working with WP. But is not the case.
A fog does not solve that it loads each box/square of the terrain