Hi,
I’m working on an outdoor countryside landscape; I have a big terrain in which I have to draw some water canals.
The problem is taht my landscape is compsed by triangles taht are too big to let me achieve the resolution I need to draw the canals. The resut is a pixellated effect on my terrain
Here the specs of my terrain (with values suggested in the UE4 guide):
How can I set a higher-detailed surface? Do I ahave to increase section size, sections per component, number of components or overall resolution?
Thanks in advance,
marco
p.s.:
My pc has 8core CPU, 16 Gb ram and Gpu with 4 gb ddr5 dedicated, so I should be able to handle quite hires terrain…