Landscape rendering issue? Landscape cells turn different shades

Hi Everyone,

When creating the landscape; some celss already had a white ish glow around it them; Now when applying a material is seems like the shades also change and you can clearly see a white glow

  • This happens with and without material

  • This with or without certain lighting components/post process

  • This was made in an empty open world map

  • Word partition is enabled

  • 63x 63 quads 1024 components 4km x 4km

If you know what this could be please help out :slight_smile:

Fixed; It seems to be an unreal bug in 5.6, add little bit of height to each proxy of your landscape to fix the issue