Landscape Regions loading automatically

So I’m using a world partition map with a 2x3 4k heightmap tiled terrain split into four regions. Every time I add the landscape water asset to the level, the next time I load the level, too many regions will open up, automatically crashing the editor with a video memory error. Is there a way to prevent the landscape from loading? I already unload all landscapes when I save and close but Unreal keeps loading them in when I boot the level. What’s the point of editor regions if it just does that? Incredibly frustrating considering there isn’t that many actors to be pulling that much video memory.

I checked through some solutions such as, making sure everything is spatially loaded, went through each region making sure all landscape data was thoroughly saved, unloaded all data and hid the ocean before doing final save out. Everything including the ocean loaded when I opened the map. This only happens after adding a water actor to my scene.