Landscape Reflections - Being PBR is Not Enough.

I was playing with this issue with the following approaches for OpenLand. Here are some of the methods I tried:

  • Distance-based specular modifications
  • Camera vector (fresnel) based specular modifications
  • Camera vector (fresnel) based normal modifications (as suggested by @witch-dev

But all these need some input from the user & it still looks bad in some cases.

Recently, I tried specular = 1-roughness method & it really works well for my use cases. Here’s bit more about it:

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