Landscape Proxy/tile issue

Hello !

For the past few days, my landscape is acting weird, the tiles don’t show the same result from one to another.. Some of the landscape proxies seems divided in 4 tiles with different result.

On the image below you can see a grass material painted with 100% strenght between two of the tiles and the result it very different, still showing layers under it on the left side :

Most of the landscape is good, but when this issue happens, i have no way of fixing it so far. I rebuilt everything, check the Layer infos, the proxies settings etc everything seems ok too me unless i missed something . I looked everywhere and didn’t find someone with the same issue. I don’t know if it’s a bug or just me doing something wrong.

Does anyone have an idea ?
Thanks in advance :slight_smile: !
Have a nice day !

Hello
Well in the end I figured it out by myself.

For thoses who are encounting the same problem : The issue is that for some material where i didn’t have a Height map, I used the displacement map, but it was causing the issue, so I reaplaced them with the AO map for now and it works fine. I’ll do a test with the bump map later but for now i’ll stick with that solution.

cheers

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