Landscape Pro Auto-Generated Material



**Current Status: Released (Marketplace Page) **

Price: $119,99

Version: 1.0.0

Known issues: None


Hello Everyone!


This is STF3d with a new contribution to the Unreal 4 Marketplace.

Our as-of-yet biggest submission is designed to be a great time-saver for every indie developer and professional studio alike.

Our auto-generated LandscapePro Material was created over a process of more than 2 years. In this time, a lot of R&D was spent trying to find out the best techniques to create a Landscape Material that is both highly performant and beautiful to look at, while saving you as a developer huge amounts of time.

As you can see in our video, rocks will be drawn automatically without distortion and offer** high detail due to the implementation of tessellation into the material. There is a total of 7 Landscape Layers included**, each assisting you in the placement of different prop groups (plants, stones, rocks and other objects) across your landscape. We have also included **trees with wind support, **ground plants, ferns, grasses and water materials. LandscapePro is highly customizable, so you can feed your own content into it easily.

Considering all the hard work, we think it’s a fair deal; we love video games - and we know how much it helps if you don’t have to do every bit of the work all by yourself. Just focus on what you really want to do!

FIXES 03/30/2018:

  • Normal Maps no longer holding Roughness Maps in Alpha Channel; compression is now BC5 (HQ)
  • Landscape Textures can now simply be edited via Drag and Drop into Material Instance.

Technical Details


  • 26 Materials
  • 86 Meshes
  • 173 Textures
  • 13 Material Functions
  • 123 Material Instances
  • 5 Texture Cubes (For TestMap)
  • 2 Demonstration Levels
  • Texture Sizes: 1024 to 4096
  • Each Mesh comes with 2-3 LODs
  • 7 Landscape Layers
  • Fully auto-generated rock surfaces

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Supported Engine Versions: 4.18 and 4.19 so far.

If you have any questions, comments or feedback please let us know. You will receive all information in this thread.

Kind regards,
STF3D Team